From Waterdeep to Thay, from the great Glacier to Calimshan, wizards and rouges dress, think, and behave in ways that tell the learned observer just where they hail from. Sometimes the differences are obvious – anyone can distinguish a seafaring mage from a turban-crowned spellcaster, or a thief of Lantan from a burglar of Amn. But often, appearance gives no clue; even wizards and rogues of the Dalelands vary from Dale to Dale, though one may look the same as another. Faerünians are fiercely proud of their heritage, and they carry their native traits with them wherever they go.
Within these pages are dozens of kits designed to help players in a FORGOTTEN REALMS® campaign discover their characters’ roots and reflect them in role-playing. Special benefits and disadvantages related to each particular home town or territory allow players to create unique kits that can be applied to mages, specialist wizards, and rogues, and they can be layered over other kits. As a bonus, two new player character subclasses have been included: the intriguing spellsinger and the stealthy shadow walker.
Assassin Artemis Entreri whisks his kidnapped victim, Regis the halfling, south to Calimport and into Pasha Pook’s vengeful hands. If Pook can control the magical panther Guenhwyvar, Regis will die in a real game of cat and mouse.
Using an enchanted mask, dark elf Drizzt Do’Urden hides his heritage and races with the barbarian Wulfgar to save their light-fingered friend. An unexpected ally arrives just as Entreri springs a trap. But can Regis survive unscathed?
The companions from Icewind Dale battle pirates on the famed Sword Coast, brave the deserts of Calimshan, and fight monsters from other planes to rescue their friend… and themselves.